![]() The regular stages work fine at constant 100% speed with only a few minor texture issues. Vehicle levels can have varying amounts of slowdown podracing for example is perfect but the flying mission at the start of Episode 3 can slow down to almost 50%. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Lego Star Wars: The Video Game since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. ![]() Only configuration options for the best compatibility where they deviate from defaults are listed. Use this Gecko code to force the 60Hz mode. In the PAL-Version the 60Hz mode cannot be activated at startup. The following Action Replay code will more appropriately align the UI for 16:9 display than the Widescreen Hack on NTSC. ![]() The following Gecko code will more appropriately align the UI for 16:9 display than the Widescreen Hack on NTSC. ![]() This can be avoided by always returning to the diner at the end of a stage or disabling Dual Core mode. The game may crash when using the "Continue Story" option at the end of a level. ![]()
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